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package heresyorigins;

/**
 *
 * @author latuhin
 */
public enum Homeworld {
    DeathWorld("---Death World Homeworld---\n"+
       "Characteristic Modifiers: +5 Strength, +5 Toughness, -5 Willpower, -5 Fellowship \n"+
       "Starting Skills: Survival.\n"+
       "Hardened: Jaded or Resistance(Poisons).\n"+
       "If It Bleeds, I Can Kill It: Melee Weapon Training (Primitive) Talent.\n"+
       "Paranoid: -10 penalty to all Interaction Skill Tests made in formal surroundings.\n"+
       "Survivor: +10 bonus to any test to resist Pinning and Shock.\n"+
       "Starting Wounds: Double starting Toughness bonus and add 1d5+2.\n"+
       "Starting Fate Points: Roll 1d10. On 1-5 start with 2 Fate Points; on a 6-10 start with 3 Fate points.\n" +
            ""),
    VoidBorn("---Void Born Homeworld---\n"+
            "Characteristic Modifiers: -5 Strength, +5 Willpower \n" +
            "Starting Skills: Speak Language(Ship Dialect).\n"+
            "Charmed: Whenever character spend a Fate Point(though not if he burns one), roll a 1d10."+
            "On the roll of a natural 9, the Fate Point is not lost. \n"+
            "Ill-omened: -5 penalty on all Fellowship Tests made to interact with non-void born humans.\n"+
            "Ship-wise: Navigation(Stelar)(Int) and Pilot(Spacecraft)(Ag) are untrained Basic Skills.\n"+
            "Void Accustomed: zero- or low-gravity enviroments are not considered as Difficult Terrain. \n"+
            "Starting Wounds: Double starting Toughness bonus and add 1d5.\n"+
            "Starting Fate Points: Roll 1d10. On 1-5 start with 3 Fate Points; on a 6-10 start with 4 Fate points.\n"),
    ForgeWorld("---Forge World Homeworld---\n"+
            "Characteristic Modifiers: -5 Weapon Skill, +5 Intelligence \n" +
            "Starting Skills: Common Lore(Tech)(Int) and Common Lore(Machine Cult)(Int) are untrained Basic Skills.\n"+
            "Credo Omnissiah: Technical Knock Talent.\n"+
            "Fit for Purpose: may increase a Characterisctic of his choise by +3.\n"+
            "Stranger to the Cult: -10 penalty on Tests involving knowledge of the Imperial Creed and -5 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings.\n"+
            "Starting Wounds: Double starting Toughness bonus and add 1d5+1.\n"+
            "Starting Fate Points: Roll 1d10. On 1-5 start with 2 Fate Points; on a 6-9 start with 3 Fate points; on a 10, start with 4 Fate Points. \n"),
    HiveWorld("---Hive World Homeworld---\n"+
            "Characteristic Modifiers: -5 Toughness, +5 Fellowship \n" +
            "Starting Skills: Speak Language(Hive Dialect)(Int) as untrained Basic Skill.\n"+
            "Accustomed to Crowds: Crowds do not count as difficult Terrain.\n"+
            "Caves of Steel: Treat Tech-Use(Int) as untrained Basic Skill.\n"+
            "Hivebound: -10 penalty to all Survival(Int) Tests and whilst out of a \"proper Hab\" suffers -5 penalty to all Inteligence Tests.\n"+
            "Wary: +1 bonus to Initiative rolls . \n"+
            "Starting Wounds: Double starting Toughness bonus and add 1d5+1.\n"+
            "Starting Fate Points: Roll 1d10. On 1-5 start with 2 Fate Points; on a 6-8 start with 3 Fate points; on a 9-10 start with 4 Fate points.\n"),
    ImperialWorld("---Imperial World Homeworld---\n"+
            "Characteristic Modifiers: +3 Willpower \n" +
            "Blessed Ignorance: -5 to all Forbinden Lore(Int) tests.\n"+
            "Hagiography: Common Lore(Imperial Creed)(Int),Common Lore(Imperium)(Int),Common Lore(War)(Int) as untrained Basic Skills.\n"+
            "Liturgical Familiarity: Literacy(Int) and Speak Language(High Gothic)(Int) as untrained Basic Skills. \n"+
            "Starting Wounds: Double starting Toughness bonus and add 1d5.\n"+
            "Starting Fate Points: Roll 1d10. On 1-8 start with 3 Fate Points; on a 9-10 start with 4 Fate points.\n"),
    NobleBorn("---Noble Born Homeworld---\n"+
            "Characteristic Modifiers: -5 Willpower, +5 Fellowship \n" +
            "Starting Skills: Literacy(Int), Speak Language(High Gothic)(Int) and Speak Language(Low Gothic)(Int) as untrained Basic Skill.\n"+
            "Etiquette: +10 bonus to Interaction Skill Tests when dealing with high authority and in formal situation.\n"+
            "Legacy of Wealth: +1 to group Starting Profit Factor.\n"+
            "Supremely Connected: Peer(Nobility) talent and gain one aditional Peer from folowing list: Academics, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy, Goverment, Mercantile, Military, Underworld.\n"+
            "Vendetta: Family Vendetta. \n"+
            "Starting Wounds: Double starting Toughness bonus and add 1d5.\n"+
            "Starting Fate Points: Roll 1d10. On 1-3 start with 2 Fate Points; on a 4-9 start with 3 Fate points; on a 10 start with 4 Fate points.\n");


    String Desc;
    Homeworld(String Desc) {this.Desc = Desc;}

    public String getDesc() {return Desc;}
}

